Robot Factory Stage Issues
Here is where I just gave up.
Bubble logic
Stupid bypass which I won't argue against because trying to get past this the regular way is insane.

Too much damage when hit by hard hats
One of the major complaints I have with this game, the majority of the enemies, but especially in this level provide too much-inflicted damage if you touch them. By the time you get to even these hard hat guys, you're down so much power you can easily get taken out by them.

More annoying treadmills
As if you didn't have to provide split-second jumps and landing before.

More extra long stuff you have do.
I shouldn't have to do more fighting with the rescue robots at this point. I saved your butt, now just give me my reward. At this point the game is just annoying to even play because there is no fault for error.

What the hell?
There are so many hard hats you can't even see where Mega Man is located on the screen. Isn't this like rule #1 of video games, always allowing your player to know where his character is on the screen? Sadly I don't think the developers cares.

What the fuck!
Not only do you have a hard time seeing where you are on the screen, but you have to contend with treadmills and meat grinders! Let me stress to you this is not a Mega Man game and at this point, the level is just way too long!

Diagonal stuff
This boss requires you to fire your special weapon and push it at him in a diagonal fashion. This could have been an interesting dynamic. The problem is the majority of the time it doesn't register as an impact on the boss. I gave up at this point and went to the Roll level. I will stress again you could never do this on a NES.
