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Robot Factory Stage Issues

Here is where I just gave up.

Bubble logic

Stupid bypass which I won't argue against because trying to get past this the regular way is insane.

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Too much damage when hit by hard hats

One of the major complaints I have with this game, the majority of the enemies, but especially in this level provide too much-inflicted damage if you touch them. By the time you get to even these hard hat guys, you're down so much power you can easily get taken out by them.

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More annoying treadmills

As if you didn't have to provide split-second jumps and landing before.

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More extra long stuff you have do.

I shouldn't have to do more fighting with the rescue robots at this point. I saved your butt, now just give me my reward. At this point the game is just annoying to even play because there is no fault for error.

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What the hell?

There are so many hard hats you can't even see where Mega Man is located on the screen. Isn't this like rule #1 of video games, always allowing your player to know where his character is on the screen? Sadly I don't think the developers cares.

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What the fuck!

Not only do you have a hard time seeing where you are on the screen, but you have to contend with treadmills and meat grinders! Let me stress to you this is not a Mega Man game and at this point, the level is just way too long!

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Diagonal stuff

This boss requires you to fire your special weapon and push it at him in a diagonal fashion. This could have been an interesting dynamic. The problem is the majority of the time it doesn't register as an impact on the boss. I gave up at this point and went to the Roll level. I will stress again you could never do this on a NES.

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