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Ghost Woman Stage Issues

Like your ex, she keeps haunting you.

Fish worse than Long John Silvers

Once again stuff that comes on the screen and unless you memorize the exact moment in time to fire you are screwed.

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One thing done right

I will give credit when it's due. The amount of effort to get to Skull Man is just the right amount of extra. Wish the other extra bosses were designed this way.

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Keep moving or you die

More endless overdrawn speed run shit. If you pause for one moment these spikes kill you. Way too long for the average human mind to comprehend and way too aggregating. I broke my controller by throwing it across the room at this point.

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Dick move #47

No only do we have to deal with Yoshi blocks but some of them are spikes to fool you. Then you have to make sure to jump at just the right time to get to the second REAL block.

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Another mini-boss that's way too hard

Too much going on the screen. It's seriously mind numbing to try and keep an eye on everything and once again not possible under standard NES processing power.

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Split second timing

This requires split-second timing to get. It's just annoying. Mega Man was never about this!

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You get one chance

You have to make sure you jump at the right moment for these Yoku blocks to make it across. A little bit too much if you ask me. Once again, there are better ways to design a level.

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Annndddd it's just not fun

Ghost Woman is just annoying to fight. Her moves generally will put you out of range of being able to hit her about 75% of the time. It just adds to the brutality of this game.

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