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Research Level Stage Issues

Oh great, now ProtoMan gets into the action.

Why does ProtoMan have to be hard???

Never understood why every ProtoMan playability is extra hard. Here you have to specifically jump in seconds to avoid falling on the spikes. Reminiscent of Guts Man, even as annoying as that level was, it was never this difficult.

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Chromatic Glow but it sucks

I can determine the developer has an understanding of the use of Chromatic Glow in colors, however, this level is very hard for those of us who are color deficient. Red on red just doesn't work.

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Incredibly hard timing

I never made it this far, but I can only imagine trying to pass through these would be incredibly frustrating.

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ProtoMan now will 50% more speed-run

Yep....

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You who have no mercy, now beg for it?

If you expected the ability to just fall down after you got the one up, don't. Another dickish move from a dickish developer.

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THE WORST PART IN THE ENTIRE GAME

This here is absolutely unacceptable in a (so-called) Mega Man Game. The enemy bar is supposed to give you an indication of your progress. Here you not only fight a replica of Mega Man and Roll but ProtoMan himself. The enemy energy bar refills three times! If you can beat this, then seriously you are an amazing Mega Man player, but no average person even a mild to moderate Mega Man fan is going to have the patience for this. So fuck you developer right up the ass with a long broken wooden broom handle. You completely destroy any trust with us in this game. 

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