Drake Man Stage Issues
What the hell is a drake?
Platform and enemies are off
It's hard to describe but the platforms and the way the enemies approach you at the beginning of the stage are just 'off.' Also notice you need a special weapon just to easily get through this.
Too many falling rocks
I would argue you should limit this to three. Having four places you have to speed run through while avoiding those flame monsters is frustrating.
A little too close for comfort
Trying to get through here is aggravating. Give us a little more room to jump at least!
Next to impossible
Here's a good example of having to have split-second timing to get the R. The lava rises way too fast and requires you to not miss a second if you want to get the letter. Way too difficult for a Mega Man game.
Another annoying speed run
Another speed run with too many objects to hit. Once again the human mind can only absorb so much at once.
More split second timing
More split second timing, speed run and not enough room to jump. ARGHHH!
Fire man detour
This is a neat idea but these really should be broken out into separate levels as MM3 did. It just makes the level way too long.
Not a full room
Here again, is a room without the full floor making it incredibly hard to navigate.